Released June 2002
New York, N.Y -- Uptown on 5th Avenue in New York City there is
a small storefront in a housing development. Behind the glass door,
the place hums with activity. Men, women, boys and girls from
the community drop in and bring their friends. They take classes,
check email, work on resumes, play games, make art, study science,
and a host of other activities in the hive-like rooms of the
Playing 2 Win Community Technology Center. One day, the hum
of
community may traverse every block of the city with invisible
and yet very real connections.
Serious Play
Rahsaan Harris, Playing 2 Win Executive Director, keeps an eye
on what's happening through windows that separate rooms filled
with
tables, chairs, workspace, and networked computers. Whether he
is hosting a group of national educational leaders or checking
in with
students in an after-school program, he displays the same smile
and warmth, making everyone feel welcome and at ease.
"Technology doesn't change lives," says Harris. "People
with great ideas change lives. We put people in contact with
information that's useful: educational opportunities, how to take
better care
of families, better employment or first employment. Playing 2
Win is for people who want to be around like-minded, forward-thinking
people."
Founded in 1983, Playing 2 Win is a nationally recognized model
for Community Technology Centers worldwide in partnership with
the Boys
Harbor, Inc. youth organization and the Institute for Learning
Technologies (ILT) at Columbia University. It houses "HarlemLive," (www.harlemlive.org)
an Internet publication by Harlem teenagers. More than 600 members
belong to the center and take advantage of youth and adult programs,
open access, and professional teaching workshops.
The Corner Stone
Antonia "Toni" Stone, Founder of Playing 2 Win and the
Community Technology Centers Network (CTCnet), saw the educational
potential of computers in the 1970s when she worked as a math teacher
in New York City.
"I had a philosophy that mathematics teaching was for the
birds and that's why everyone hated it," she said. "In
using computers with kids, I discovered that they were an important
learning tool,
not just for sums and arithmetic." She offered short courses
in computers and watched her students learn.
"I began to worry about people who didn't have access and
might not ever have access because of economics, geography, or
whatever." Stone
decided to create a place where people could simply come
to use computers in Harlem. Of the 25 CEOs she wrote to, explaining
why
they needed
to sponsor a community technology center in Harlem, only
Warner Communications responded. They offered her a grant and a
promise
to provide equipment
(from Atari), if she found space and funding for personnel.
As Stone's project became reality, she enlisted the help of many
partners,
including
Madeline Lee of the New York Foundation.
Stone knew she had succeeded because "the place was jammed." People
kept returning, bringing more friends and family. She met
a counselor who brought a group of boys and girls to the center
and started
fooling around with the computers. She created a graduation
program using
clip art and became fascinated. Eventually, she taught herself
graphic design and started a new career.
From a Hub to a Network
Word of the center's success spread, and soon Playing 2 Win
was inundated with requests for advice. Stone realized that
it made
sense to link
people together and let them share their experience.
"The best assistance comes from people who are doing the
same thing you are," she says. "You connect people with
each other so one person isn't always being called on." The
Playing to Win Network was formed with 6 centers in Boston, New
York City,
and Washington, D.C. In the early 1990s, they received
a grant from the
National Science Foundation to grow to 45 centers throughout
the U.S. and became the Community Technology Centers Network (CTCnet).
In addition to supporting professional evaluation of the
centers, the grant enabled CTCnet to develop manuals, guides,
and toolkits
for new centers (available at http://www.ctcnet.org/publics.html).
They have become a clearinghouse and resource center for
600 member organizations.
Keeping It Local
Stone recognizes that one model does not fit all and encourages
members to reflect the needs of the community in their
offerings. "You
have to remember that it is theirs, not yours," she says. "The
center's survival depends on them."
As the Executive Director of Playing 2 Win, Rasaahn Harris
takes Stone's philosophy to heart. The organization is
located between
East and Central Harlem and most people will not walk into
the technology center on their own, so he brings the community
to
them. They participate
in service activities and hold open houses for members
and nonmembers with refreshments and DJs. They look for
new partners
and ideas
such as financial workshops in conjunction with the Harlem
Renaissance Economic Development Corporation.
The Future of Opportunity
Bruce Lincoln, Senior Educational Technologist at the Institute
for Learning Technologies, recognizes the achievements
of Playing 2 Win
and has a vision for how much further it can go.
"
People need to think about economic equity in a telematic society
from narrow-band to broadband," said Lincoln. "You won't
have to have a computer; it will be a device, a screen, glasses,
clothes. If we don't bring the networks to these communities, the
people who live there won't be tied into the economy."
Like Stone, Lincoln is a catalyst. In 1994, he joined the
Institute for Learning Technologies (http://www.ilt.columbia.edu/community/index.html)
at Teachers College, Columbia University, to assist in
the dispersion of advanced technologies throughout New
York City.
In February
2002, he helped found the CTC Bank with the New York City
Council
and the
Economic Development Corporation to aid, coordinate and
disseminate the technology efforts of the City's 136 Community
Technology
Centers (CTCs).
Putting Value Back into Community
Lincoln envisions virtual markets based on transparent
networks where everyone has the ability and resources for
access.
He makes a business
case to technology partners and a political case to government
leaders: when they invest in these communities and make
technology relevant
to people's lives, people will respond by creating more
value and new markets. If a parent sees that his or her
child benefits
from
using a computer, they will want to purchase a computer
for home.
According to Lincoln: "People have to have a social, moral
sense that everyone should have access to this. America's
success is based
on making this transparent. We won't have a wired school
anymore, but a wired America."
The CTC Bank supports the creation of a city-wide, high-speed
network, using smart cards and a portal. ILT advocates
for technology through
written testimony and white papers. When companies sign
leasing agreements with the city, they commit funds to
support public
access, and Lincoln
helps city leaders understand how to use the revenues to
create more value in the community.
The Changing Face of America
"The demographic makeup of America is changing," says Lincoln. "The
racial and ethnic makeup is changing. These groups are
under-represented in science, math, and engineering. The next Bill Gates or Steve
Jobs
probably looks more like Carly Fiorina. We have to make
sure that the girl who doesn't speak a lot in math class still feels comfortable
being able to hang out in that environment." And one
last word from Toni Stone on her legacy: "I was delighted
to visit Playing 2 Win a few years ago. I couldn't have
been happier, it was alive
and kicking, hosting programs, building itself. There is
a lot more to the neighborhood, then the tools. People
learn to get along
with
each other; they learn that someone can help them and they
can help others." |